Immovable Rod · Realms Commander (AFC) 7 · Scryfall Magic


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Javascript loves you. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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Immovable Rod. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight.


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It can also be moved by a DC 30 Str check, which means that even a Tarrasque has to roll a 20 to move it. Doesn't matter for reference 8000 lbs is about the size of an elephant. An elephant is 20 ft long max while a tarrasque is 3 times that at 70 feet long. The tarrasque would just move as many as you want.


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The rules do allow you to interact with objects and the environment as part of your movement or action, the list on p. 190 of the PHB gives examples and all of them are less involved than pressing a button on an object already in your hand.


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Immovable Rod. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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Immovable Rod. DMG p175. Rod, uncommon. Minor tier. 2 lb. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity.


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This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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An Immovable Rod is an Uncommon Magic Item that takes an action to activate. Once activated, the rod can not be moved except by a DC 30 Strength check (move 10 feet in one direction). It has a maximum weight of 8,000 pounds. Who or What Can Move the Rod Consistently?


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what is an immovable rod In 5e? The Immovable Rod 5e is a flat iron rod with a button on one end. This magical item holds immense power, making it a fantastic tool to use in your adventures. Once the button is pressed, the rod becomes fixed in place and will not move, even if it is suspended in mid-air.


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Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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101 - 500 gp Price (per Sane Prices) 5,000 gp More details on the Immovable Rod can be found at Immovable Rod Details Detect Magic Aura When you view a magic item while the Detect Magic spell is active, you'll see certain auras based on the schools of magic at work in the item. For a Immovable Rod, auras include: Transmutation


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Immovable Rod 5e. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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From Dungeon Master's Guide, page 175. Found on Magic Item Table B. Rod, uncommon. 2 lbs. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of.


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Immovable Rod. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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Immovable Rod. Rod, common. Weight: 4 lb. Estimated Value (Sane Cost Guide): 5,000 gp. DMG Value: 50 gp - 100 gp. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't.


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26 Rods are given a general description on page 139 of the DMG: A scepter or just a heavy cylinder, a magic rod is typically made of metal, wood, or bone. It's about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. That gives you a general idea and you as DM can narrow it down to where you'd like it to be within those bounds. Share